In this course, professionals will learn the fundamentals of 3D modeling. You will be introduced to the Blender interface and navigation, and learn how to use various modeling tools and techniques to create props, low-poly models, and high-poly models.
The objective of this Blender 3D modeling with Unity training course is to learn the fundamentals of 3D modeling and how to create unity assets in blender and various other applications. By the end of the training, professionals will be able to:
Navigate the Blender interface and use basic modeling tools and techniques
Create Unity props using Blender and optimize them for game engines
Understand the benefits and constraints of low-poly models and techniques for creating them in Blender
Import, edit, and export Unity assets in Blender
Apply materials, textures, and UV mapping to models in both Blender and Unity
Utilize Blender's features that are particularly useful for game development and user experience, including particle systems, physics simulations, and Python scripting
Understand the basics of Mantaflow fluid simulations and rigging and animations in Blender
Sculpt high-poly models and optimize them for game engines
Prepare models for 3D printing in Blender and export them for printing
Explaining and Providing list of 3D Sites and how to import them from Unity or Unreal.
▶️️ Understanding Unity asset pipeline and requirements
▶️️ Blender modeling techniques for Unity props
▶️️ Exporting and importing Blender models into Unity
▶️️ Understanding the benefits and constraints of low-poly models
▶️️ Techniques for creating low-poly models in Blender
▶️️ Optimizing low-poly models for game engines
▶️️ Importing Unity assets into Blender
▶️️ Editing Unity assets in Blender
▶️️ Exporting edited assets back into Unity
▶️️ Understanding materials and textures in Unity
▶️️ UV mapping in Blender
▶️️ Applying materials and textures in Blender and Unity
▶️️ Introduction to Blender features for game development and user experience
▶️️ Overview of Blender's animation tools
▶️️ Introduction to Blender's physics simulation tools
▶️️ Overview of Blender's particle system
▶️️ Basic particle system creation and manipulation
▶️️ Introduction to Python scripting in Blender
▶️️ Introduction to Mantaflow in Blender
▶️️ Basic fluid simulations using Mantaflow
▶️️ Optimizing fluid simulations for game engines
▶️️ Introduction to rigging and animation in Blender
▶️️ Rigging techniques for characters and props
▶️️ Basic animation creation and manipulation
▶️️ Introduction to sculpting in Blender
▶️️ Techniques for sculpting high-poly models
▶️️ Optimizing high-poly models for game engines
▶️️ Overview of 3D printing concepts and techniques
▶️️ Preparing models for 3D printing in Blender
▶️️ Exporting models for 3D printing
▶️️ Explaining and Providing list of third party sites with experience and usage.
▶️️ Explaining how to import them to Unity or Unreal
Registered a Patent on “Computer-implemented method and system to provide a nondeterministic framework to determine a patrolling path.
14 Research papers are published in national and international journalsat the undergraduate level.
Have been interviewed by Times of India and Hindustan times and 6 more newspapers for research works.
Languages: Java, VB.Net, Python, PHP, C, C++, C#
Processing Frameworks/API: MapReduce
Analysis Frameworks: DB2
Web Framework: React
Others: Unity, Devops, Docker, Lob Security, Desktop Application Development,Mobile Application Development, Automation.